Peter Sushko
I conduct AI research with Professor Ranjay Krishna at the University of Washington. I earned my Master's degree in Statistics from UW in 2024.
Previously, I worked as a Data Scientist at Neustar, where I developed Machine Learning models for customer attribution, improving marketing efficiency for major clients.
I hold a Bachelor's degree in Mathematics and Economics from Santa Clara University, where I was advised by Professor Frank Farris.
My research interests include Text and Video Generation, Agentic AI, and Statistical Methods.
Email /
Resume /
LinkedIn /
Github
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Research and Publications
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REALEDIT: Reddit Edits As a Large-scale Empirical Dataset for Image Transformations
Peter Sushko,
Ayana Bharadwaj,
Zhi Yang Lim,
Vasily Ilin,
Ben Caffee,
Dongping Chen,
Mohammadreza Salehi,
Cheng-Yu Hsieh,
Ranjay Krishna
Under review
arXiv
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project page[coming soon]
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code[coming soon]
We introduce REALEDIT, a large-scale image editing dataset with authentic user requests and human-made edits from Reddit, enabling models to better address real-world needs.
Our model, finetuned on the REALEDIT dataset, shows state-of-the-art performance results and is able to generate extremely high quality edits.
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Conformal Prediction Kaggle Competition Winner
Peter Sushko
In-class Kaggle Competition, 2024
Kaggle
Leveraged neural networks and statistical methods to optimize prediction intervals.
Implemented Jackknife resampling to construct robust intervals based on empirical error distributions.
Designed a dual-network architecture to predict upper and lower confidence bounds, employing custom asymmetric loss functions.
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Ninigrams
Peter Sushko, Nina Koh
Reddit Games and Puzzles Hackathon Submission, 2024
Reddit
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Github
Nonogram-inspired game deployed on Reddit using Devvit. Playable in a Reddit post.
Rendering done with TypeScript, user data is collected and stored via Redis API, backend puzzle generation implemented in Python.
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Sloop
Tim Shur, Akash Katir, Peter Sushko
Personal Project, 2023
Website
Sloop, designed by Tim and Akash, is a browser-based game. It is built with Node.js, initialized using Create Next App and is deployed on Vercel.
I contributed additional features and hidden Easter eggs to enhance gameplay and user experience.
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